AddressableDefine.Artifact.cs 353 B

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  1. using XGame.Database;
  2. namespace FL
  3. {
  4. /// <summary>
  5. /// 配置表没有字段定义,代码需要动态加载的资源名字
  6. /// </summary>
  7. internal static partial class AddressableDefine
  8. {
  9. public static string ArtifactQualityFrame(int qualityLv)
  10. {
  11. return $"daojukuang{qualityLv}";
  12. }
  13. }
  14. }