SummonData.cs 998 B

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  1. using System.Collections.Generic;
  2. using FL.Network;
  3. using XGame.Framework.Data;
  4. namespace FL.Data
  5. {
  6. public class SummonData : DataSingleton<SummonData>
  7. {
  8. public SummonMwInfo MwInfo = new();
  9. public SummonSbInfo SbInfo = new();
  10. public List<CallItem> Rwds = new();
  11. public long _resetTime;
  12. public long ResetTime
  13. {
  14. get { return _resetTime; }
  15. set { _resetTime = value * 1000; }
  16. }
  17. /// <summary>
  18. /// 特效产生最低品质
  19. /// </summary>
  20. public const int MinEffectLimit = 6;
  21. public const int MwLineNum = 10;
  22. public const int SbLineNum = 5;
  23. public const float MwTweenTime = 0.2f;
  24. public const float SbTweenTime = 0.2f;
  25. public const int ItemHeight = 614;
  26. /// <summary>
  27. /// 品质
  28. /// </summary>
  29. public readonly List<int> Qualitys = new() { 2, 3, 4, 6, 7, 9, 11, 12 };
  30. }
  31. }