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- using System.Collections.Generic;
- using FL.Network;
- using XGame.Framework.Data;
- namespace FL.Data
- {
- public class SummonData : DataSingleton<SummonData>
- {
- public SummonMwInfo MwInfo = new();
- public SummonSbInfo SbInfo = new();
- public List<CallItem> Rwds = new();
- public long _resetTime;
- public long ResetTime
- {
- get { return _resetTime; }
- set { _resetTime = value * 1000; }
- }
- /// <summary>
- /// 特效产生最低品质
- /// </summary>
- public const int MinEffectLimit = 6;
- public const int MwLineNum = 10;
- public const int SbLineNum = 5;
- public const float MwTweenTime = 0.2f;
- public const float SbTweenTime = 0.2f;
- public const int ItemHeight = 614;
- /// <summary>
- /// 品质
- /// </summary>
- public readonly List<int> Qualitys = new() { 2, 3, 4, 6, 7, 9, 11, 12 };
- }
- }
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