1234567891011121314151617181920212223242526272829303132333435363738394041 |
- // <auto-generated>
- // Input: taskMain_c.proto
- // DO NOT EDIT!
- // </auto-generated>
- using XGame.Framework.Network;
- namespace FL.Network
- {
- /// <summary> id=104101 </summary>
- public sealed partial class TaskMainRwdRequest : IMsgRequest
- {
- int IMessage.InstanceID { get; set; }
- object IMessage.Context { get; set; }
- int IMessage.ProtocolID => 104101;
- public void Clear()
- {
- }
- }
- /// <summary> id=104101 </summary>
- public sealed partial class TaskMainRwdResponse : IMsgResponse
- {
- int IMessage.InstanceID { get; set; }
- object IMessage.Context { get; set; }
- int IMessage.ProtocolID => 104101;
- public void Clear()
- {
- }
- long IMsgResponse.GetCode() => code;
- string IMsgResponse.GetInfo() => msg;
- /// <summary> 消息返回类型0正常 1业务报错 2其他 </summary>
- public int code;
- /// <summary> 返回提示 </summary>
- public string msg;
- }
- }
|