act_call.cs 1.3 KB

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  1. // <auto-generated>
  2. // Input: act_call.proto
  3. // DO NOT EDIT!
  4. // </auto-generated>
  5. using XGame.Framework.Network;
  6. namespace FL.Network
  7. {
  8. /// <summary> id=203900 </summary>
  9. public sealed partial class ActCallPush : IMsgPush
  10. {
  11. int IMessage.InstanceID { get; set; }
  12. object IMessage.Context { get; set; }
  13. int IMessage.ProtocolID => 203900;
  14. public void Clear()
  15. {
  16. }
  17. /// <summary> undefined </summary>
  18. public ActCallDetail shengbing;
  19. /// <summary> undefined </summary>
  20. public ActCallDetail mingwen;
  21. }
  22. /// <summary> id=203901 </summary>
  23. public sealed partial class ActCallMingwenPush : IMsgPush
  24. {
  25. int IMessage.InstanceID { get; set; }
  26. object IMessage.Context { get; set; }
  27. int IMessage.ProtocolID => 203901;
  28. public void Clear()
  29. {
  30. }
  31. public ActCallDetail mingwen;
  32. }
  33. /// <summary> id=203902 </summary>
  34. public sealed partial class ActCallShengbingPush : IMsgPush
  35. {
  36. int IMessage.InstanceID { get; set; }
  37. object IMessage.Context { get; set; }
  38. int IMessage.ProtocolID => 203902;
  39. public void Clear()
  40. {
  41. }
  42. public ActCallDetail shengbing;
  43. }
  44. }