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- // <auto-generated>
- // Input: act_call.proto
- // DO NOT EDIT!
- // </auto-generated>
- using XGame.Framework.Network;
- namespace FL.Network
- {
- /// <summary> id=203900 </summary>
- public sealed partial class ActCallPush : IMsgPush
- {
- int IMessage.InstanceID { get; set; }
- object IMessage.Context { get; set; }
- int IMessage.ProtocolID => 203900;
- public void Clear()
- {
- }
- /// <summary> undefined </summary>
- public ActCallDetail shengbing;
- /// <summary> undefined </summary>
- public ActCallDetail mingwen;
- }
- /// <summary> id=203901 </summary>
- public sealed partial class ActCallMingwenPush : IMsgPush
- {
- int IMessage.InstanceID { get; set; }
- object IMessage.Context { get; set; }
- int IMessage.ProtocolID => 203901;
- public void Clear()
- {
- }
- public ActCallDetail mingwen;
- }
- /// <summary> id=203902 </summary>
- public sealed partial class ActCallShengbingPush : IMsgPush
- {
- int IMessage.InstanceID { get; set; }
- object IMessage.Context { get; set; }
- int IMessage.ProtocolID => 203902;
- public void Clear()
- {
- }
- public ActCallDetail shengbing;
- }
- }
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