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- // Generate By EToy
- // Don't Edit It!!
- using XGame.Framework.Database;
- using XGame.Framework.Serialization;
- namespace XGame.Database
- {
- /// <summary> treasureBonus </summary>
- public sealed class treasureBonusTable : ITable
- {
- long ITable.Key => Id;
- /// <summary> 宝箱奖励ID </summary>
- public int Id { get; private set; }
- /// <summary> 宝箱积分进度值 </summary>
- public int Progress { get; private set; }
- /// <summary> 奖励宝箱 </summary>
- public int Reward { get; private set; }
- void ISerializable.Deserialize(IReader reader)
- {
- Id = reader.ReadInt();
- Progress = reader.ReadInt();
- Reward = reader.ReadInt();
- }
- void ISerializable.Serialize(IWriter writer)
- {
- writer.Write(Id);
- writer.Write(Progress);
- writer.Write(Reward);
- }
- }
- }
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