shopTable.cs 1.3 KB

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  1. // Generate By EToy
  2. // Don't Edit It!!
  3. using XGame.Framework.Database;
  4. using XGame.Framework.Serialization;
  5. namespace XGame.Database
  6. {
  7. /// <summary> shop </summary>
  8. public sealed class shopTable : ITable
  9. {
  10. long ITable.Key => Id;
  11. /// <summary> 功能id </summary>
  12. public int Id { get; private set; }
  13. /// <summary> 商店种类 </summary>
  14. public string Type { get; private set; }
  15. /// <summary> 商店开启条件1=等级 </summary>
  16. public int Condition { get; private set; }
  17. /// <summary> 商店开启条件参数 </summary>
  18. public int Parameter { get; private set; }
  19. /// <summary> 商店持续时间用秒0=永久 </summary>
  20. public int Time { get; private set; }
  21. void ISerializable.Deserialize(IReader reader)
  22. {
  23. Id = reader.ReadInt();
  24. Type = reader.ReadString();
  25. Condition = reader.ReadInt();
  26. Parameter = reader.ReadInt();
  27. Time = reader.ReadInt();
  28. }
  29. void ISerializable.Serialize(IWriter writer)
  30. {
  31. writer.Write(Id);
  32. writer.Write(Type);
  33. writer.Write(Condition);
  34. writer.Write(Parameter);
  35. writer.Write(Time);
  36. }
  37. }
  38. }