rune_expTable.cs 970 B

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  1. // Generate By EToy
  2. // Don't Edit It!!
  3. using XGame.Framework.Database;
  4. using XGame.Framework.Serialization;
  5. namespace XGame.Database
  6. {
  7. /// <summary> rune_exp </summary>
  8. public sealed class rune_expTable : ITable
  9. {
  10. long ITable.Key => Id;
  11. /// <summary> 功能id </summary>
  12. public int Id { get; private set; }
  13. /// <summary> 印记槽位等级 </summary>
  14. public int Level { get; private set; }
  15. /// <summary> 印记槽位升级消耗 </summary>
  16. public int[] Cost { get; private set; }
  17. void ISerializable.Deserialize(IReader reader)
  18. {
  19. Id = reader.ReadInt();
  20. Level = reader.ReadInt();
  21. Cost = reader.ReadEnumerable<int[]>();
  22. }
  23. void ISerializable.Serialize(IWriter writer)
  24. {
  25. writer.Write(Id);
  26. writer.Write(Level);
  27. writer.Write(Cost);
  28. }
  29. }
  30. }