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- // Generate By EToy
- // Don't Edit It!!
- using XGame.Framework.Database;
- using XGame.Framework.Serialization;
- namespace XGame.Database
- {
- /// <summary> rune_exp </summary>
- public sealed class rune_expTable : ITable
- {
- long ITable.Key => Id;
- /// <summary> 功能id </summary>
- public int Id { get; private set; }
- /// <summary> 印记槽位等级 </summary>
- public int Level { get; private set; }
- /// <summary> 印记槽位升级消耗 </summary>
- public int[] Cost { get; private set; }
- void ISerializable.Deserialize(IReader reader)
- {
- Id = reader.ReadInt();
- Level = reader.ReadInt();
- Cost = reader.ReadEnumerable<int[]>();
- }
- void ISerializable.Serialize(IWriter writer)
- {
- writer.Write(Id);
- writer.Write(Level);
- writer.Write(Cost);
- }
- }
- }
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