copy_lwtTable.cs 1.3 KB

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  1. // Generate By EToy
  2. // Don't Edit It!!
  3. using XGame.Framework.Database;
  4. using XGame.Framework.Serialization;
  5. namespace XGame.Database
  6. {
  7. /// <summary> copy_lwt </summary>
  8. public sealed class copy_lwtTable : ITable
  9. {
  10. long ITable.Key => Id;
  11. /// <summary> 功能id </summary>
  12. public int Id { get; private set; }
  13. /// <summary> 龙王塔层数 </summary>
  14. public int Floor { get; private set; }
  15. /// <summary> 塔楼怪物怪物id+怪物数量 </summary>
  16. public int[] Monsterid { get; private set; }
  17. /// <summary> 推荐战斗力 </summary>
  18. public int Suggest { get; private set; }
  19. /// <summary> 塔楼奖励 </summary>
  20. public int[] Reward { get; private set; }
  21. void ISerializable.Deserialize(IReader reader)
  22. {
  23. Id = reader.ReadInt();
  24. Floor = reader.ReadInt();
  25. Monsterid = reader.ReadEnumerable<int[]>();
  26. Suggest = reader.ReadInt();
  27. Reward = reader.ReadEnumerable<int[]>();
  28. }
  29. void ISerializable.Serialize(IWriter writer)
  30. {
  31. writer.Write(Id);
  32. writer.Write(Floor);
  33. writer.Write(Monsterid);
  34. writer.Write(Suggest);
  35. writer.Write(Reward);
  36. }
  37. }
  38. }