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- // Generate By EToy
- // Don't Edit It!!
- using XGame.Framework.Database;
- using XGame.Framework.Serialization;
- namespace XGame.Database
- {
- /// <summary> Monster </summary>
- public sealed class MonsterTable : ITable
- {
- long ITable.Key => Id;
- /// <summary> 怪物ID </summary>
- public int Id { get; private set; } // sc
- /// <summary> 怪物类型1:普通怪物2:BOSS </summary>
- public int Type { get; private set; } // c
- /// <summary> 名称 </summary>
- public string Name { get; private set; } // c
- /// <summary> 头像 </summary>
- public string Heat { get; private set; } // c
- /// <summary> 怪物属性 </summary>
- public int Attr { get; private set; } // sc
- /// <summary> 怪物技能 </summary>
- public int[] Skills { get; private set; } // sc
- /// <summary> 模型 </summary>
- public string Model { get; private set; } // c
- /// <summary> 模型大小 </summary>
- public float ModelSize { get; private set; } // c
- /// <summary> 攻击力 </summary>
- public int Atk { get; private set; }
- /// <summary> 攻击范围 </summary>
- public float AtkRange { get; private set; }
- /// <summary> 血量 </summary>
- public int Hp { get; private set; }
- /// <summary> 移动速度 </summary>
- public float Speed { get; private set; }
- void ISerializable.Deserialize(IReader reader)
- {
- Id = reader.ReadInt();
- Type = reader.ReadInt();
- Name = reader.ReadString();
- Heat = reader.ReadString();
- Attr = reader.ReadInt();
- Skills = reader.ReadEnumerable<int[]>();
- Model = reader.ReadString();
- ModelSize = reader.ReadFloat();
- Atk = reader.ReadInt();
- AtkRange = reader.ReadFloat();
- Hp = reader.ReadInt();
- Speed = reader.ReadFloat();
- }
- void ISerializable.Serialize(IWriter writer)
- {
- writer.Write(Id);
- writer.Write(Type);
- writer.Write(Name);
- writer.Write(Heat);
- writer.Write(Attr);
- writer.Write(Skills);
- writer.Write(Model);
- writer.Write(ModelSize);
- writer.Write(Atk);
- writer.Write(AtkRange);
- writer.Write(Hp);
- writer.Write(Speed);
- }
- }
- }
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