tex_jian03.mat 1.9 KB

12345678910111213141516171819202122232425262728293031323334353637383940414243444546474849505152535455565758596061626364656667686970
  1. %YAML 1.1
  2. %TAG !u! tag:yousandi.cn,2023:
  3. --- !u!21 &2100000
  4. Material:
  5. serializedVersion: 8
  6. m_ObjectHideFlags: 0
  7. m_CorrespondingSourceObject: {fileID: 0}
  8. m_PrefabInstance: {fileID: 0}
  9. m_PrefabAsset: {fileID: 0}
  10. m_Name: tex_jian03
  11. m_Shader: {fileID: 4800000, guid: 4e913b245629cc34db765a83cbe9617b, type: 3}
  12. m_Parent: {fileID: 0}
  13. m_ModifiedSerializedProperties: 0
  14. m_ValidKeywords: []
  15. m_InvalidKeywords: []
  16. m_LightmapFlags: 0
  17. m_EnableInstancingVariants: 0
  18. m_DoubleSidedGI: 0
  19. m_CustomRenderQueue: -1
  20. stringTagMap: {}
  21. disabledShaderPasses: []
  22. m_LockedProperties:
  23. m_SavedProperties:
  24. serializedVersion: 3
  25. m_TexEnvs:
  26. - _BumpMap:
  27. m_Texture: {fileID: 0}
  28. m_Scale: {x: 1, y: 1}
  29. m_Offset: {x: 0, y: 0}
  30. - _EmissionMap:
  31. m_Texture: {fileID: 0}
  32. m_Scale: {x: 1, y: 1}
  33. m_Offset: {x: 0, y: 0}
  34. - _MainTex:
  35. m_Texture: {fileID: 2800000, guid: 0b0fa0e35ce75e64e9b1ef4dfab6d187, type: 3}
  36. m_Scale: {x: 1, y: 1}
  37. m_Offset: {x: 0, y: 0}
  38. m_Ints: []
  39. m_Floats:
  40. - _BlendOp: 0
  41. - _BumpScale: 1
  42. - _CameraFadingEnabled: 0
  43. - _CameraFarFadeDistance: 2
  44. - _CameraNearFadeDistance: 1
  45. - _ColorMode: 0
  46. - _Cull: 2
  47. - _Cutoff: 0.5
  48. - _DistortionBlend: 0.5
  49. - _DistortionEnabled: 0
  50. - _DistortionStrength: 1
  51. - _DistortionStrengthScaled: 0
  52. - _DstBlend: 0
  53. - _EmissionEnabled: 0
  54. - _FlipbookMode: 0
  55. - _InvFade: 1
  56. - _LightingEnabled: 0
  57. - _Mode: 0
  58. - _SoftParticlesEnabled: 0
  59. - _SoftParticlesFarFadeDistance: 1
  60. - _SoftParticlesNearFadeDistance: 0
  61. - _SrcBlend: 1
  62. - _ZWrite: 1
  63. m_Colors:
  64. - _CameraFadeParams: {r: 0, g: Infinity, b: 0, a: 0}
  65. - _Color: {r: 1, g: 1, b: 1, a: 1}
  66. - _ColorAddSubDiff: {r: 0, g: 0, b: 0, a: 0}
  67. - _EmissionColor: {r: 0, g: 0, b: 0, a: 1}
  68. - _SoftParticleFadeParams: {r: 0, g: 0, b: 0, a: 0}
  69. - _TintColor: {r: 0.5, g: 0.5, b: 0.5, a: 0.5}
  70. m_BuildTextureStacks: []