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- using System;
- using XGame.Framework.Interfaces;
- namespace XGame.Framework.UI
- {
- /// <summary>
- /// UI对象的管理接口
- /// 管理UIPanel,UIController,UIViewModel等
- /// </summary>
- public interface IUIView : IUpdate, ILateUpdate
- {
- /// <summary>
- /// Panel实例
- /// </summary>
- IUIPanel Panel { get; }
- /// <summary>
- /// 激活状态
- /// </summary>
- bool Active { get; }
- /// <summary>
- /// 激活
- /// </summary>
- void Enable(object intent = null);
- /// <summary>
- /// 隐藏
- /// </summary>
- void Disable();
- }
- /// <summary>
- /// UIView适配器
- /// </summary>
- public interface IUIViewAdapter
- {
- /// <summary>
- /// Context对应的UIKey
- /// 业务不要赋值
- /// </summary>
- public UIKey Key { set; }
- /// <summary>
- /// UIView的UIControllerGroup对象
- /// </summary>
- public IUIControllerGroup CtrlGroup { get; set; }
- /// <summary>
- /// 构建NestedView
- /// </summary>
- /// <typeparam name="TNestedView"></typeparam>
- /// <param name="nested"></param>
- /// <param name="isStatic">是否是静态的(其他预制的子节点)</param>
- /// <returns></returns>
- TNestedView CreateNested<TNestedView>(IUINested nested, bool isStatic) where TNestedView : class, INestedView;
- /// <summary>
- /// 构建NestedView
- /// </summary>
- /// <param name="nestedViewType">TNestedView : class, INestedView</param>
- /// <param name="nested"></param>
- /// <param name="isStatic">是否是静态的(其他预制的子节点)</param>
- /// <returns></returns>
- INestedView CreateNested(Type nestedViewType, IUINested nested, bool isStatic);
- }
- }
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