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- using UnityEngine;
- using XGame.Framework.Asyncs;
- namespace XGame.Framework.UI
- {
- public interface IUIModule
- {
- Camera Camera { get; }
- Canvas GetCanvas(UILayer layer);
- IAsync OpenAsync(UIKey uikey, object intent = null);
- /// <summary>
- /// 关闭UI
- /// </summary>
- /// <param name="uikey"></param>
- /// <param name="isDestroy">是否销毁</param>
- void Close(UIKey uikey, bool isDestroy = false);
- IAsync Preload(UIKey uikey);
- }
- }
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