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- using System;
- namespace XGame.Framework.UI
- {
- public sealed class UIKey
- {
- public string Key { get; private set; }
- /// <summary>
- /// UIView的类型
- /// </summary>
- public Type UIViewType { get; private set; }
- /// <summary>
- /// FGUI的包名
- /// </summary>
- public string PackageName { get; private set; }
- /// <summary>
- /// FGUI的UI名字
- /// </summary>
- public string PanelName { get; private set; }
- public UIKey(string key, Type viewType)
- {
- Key = key;
- UIViewType = viewType;
- }
- public UIKey(string packageName, string panelName, Type viewType)
- {
- Key = $"{packageName}_{panelName}";
- UIViewType = viewType;
- PackageName = packageName ;
- PanelName = panelName ;
- }
- public static implicit operator string(UIKey uiKey) => uiKey.Key;
- public override string ToString() => Key;
- }
- }
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