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- using UnityEngine;
- namespace XGame.Framework.UI
- {
- /// <summary>
- /// UI嵌套预制的接口
- /// </summary>
- public interface IUINested
- {
- Transform Tr { get; }
- /// <summary>
- /// GO自身节点是否显示
- /// </summary>
- bool IsActiveSelf { get; }
- /// <summary>
- /// GO在场景中是否显示
- /// </summary>
- bool IsActiveInHierarchy { get; }
- void SetActive(bool isActive);
- }
- }
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