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- using UnityEngine;
- using XGame.Framework.ObjectCollection;
- namespace XGame.Framework.UI
- {
- /// <summary>
- /// UGUI的实现
- /// </summary>
- [DisallowMultipleComponent]
- [AddComponentMenu("XGame/UI/UIPanel")]
- public class UIPanel : MonoBehaviour, IUIPanel, IComponentGetter
- {
- [SerializeField]
- private ObjectCollector _collector = new ObjectCollector();
- [SerializeField]
- private UILayer _layer = UILayer.Normal;
- #region IUIPanel 接口实现
- public UILayer Layer => _layer;
- void IUIPanel.SetActive(bool isActive)
- {
- gameObject.SetActive(isActive);
- }
- #endregion
- T IComponentGetter.GetComponent<T>(string key)
- {
- return _collector.GetComponent<T>(key);
- }
- //#region IObjectCollector 接口实现
- //Object IObjectCollector.this[string key] => _collector[key];
- //List<string> IObjectCollector.Keys => _collector.Keys;
- //List<Object> IObjectCollector.Objects => _collector.Objects;
- //#endregion
- }
- }
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