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- using System;
- using System.Collections.Generic;
- namespace XGame.Framework.ThreadScheduler
- {
- /// <summary>
- /// 框架专用线程调度
- /// </summary>
- internal class FrameworkSchedulers
- {
- private static Queue<Action> _queue;
- internal static void RunOnMainThread(Action action)
- {
- if (_queue == null) _queue = new Queue<Action>();
- _queue.Enqueue(action);
- }
- internal static void Update()
- {
- if (_queue == null)
- return;
- while (_queue.Count > 0)
- {
- _queue.Dequeue()?.Invoke();
- }
- }
- internal static void Dispose()
- {
- _queue?.Clear();
- }
- }
- }
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