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- namespace XGame.Framework.Quality
- {
- public enum XQualityLevel
- {
- UnKnow = -1,
- Low = 0, // 与unity的QualitySettings对应
- Medium = 1,
- High = 2,
- UltraHD = 3, //超高清
- }
- public static class QualityLevelExt
- {
- /// <summary>
- /// 判断一个QualityLevel是否可以使用LOD
- /// </summary>
- /// <param name="quality"></param>
- /// <returns></returns>
- public static bool IsLodQuality(this XQualityLevel quality)
- {
- return quality == XQualityLevel.High || quality == XQualityLevel.Low || quality == XQualityLevel.UltraHD;
- }
- public static int ShaderLodLevel(this XQualityLevel level)
- {
- switch (level)
- {
- case XQualityLevel.Low:
- return 1000;
- case XQualityLevel.Medium:
- return 2000;
- default:
- return int.MaxValue;
- }
- }
- }
- }
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