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- using UnityEngine;
- using XGame.Framework.ObjectCollection;
- namespace XGame.Framework.Map
- {
- /// <summary>
- /// 地图根节点
- /// </summary>
- [DisallowMultipleComponent]
- [AddComponentMenu("XGame/Map/MapBehaviour")]
- public class MapBehaviour : MonoBehaviour
- {
- /// <summary>
- /// 序列化器
- /// </summary>
- [SerializeField]
- private ObjectCollector _collector = new ObjectCollector();
- /// <summary>
- /// 地图相机
- /// </summary>
- [SerializeField]
- private Camera _camera;
- /// <summary>
- /// 序列化器
- /// </summary>
- public IObjectCollector Collector => _collector;
- /// <summary>
- /// 地图相机
- /// </summary>
- public Camera Camera => _camera;
- private void Start()
- {
- if (_camera == null)
- {
- _camera = transform.GetComponentInChildren<Camera>();
- }
- if (_camera == null)
- {
- _camera = Camera.main;
- }
- if ( _camera == null)
- {
- Log.Error($"地图没有相机.Name:{gameObject.name}");
- }
- }
- }
- }
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