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- using UnityEngine;
- using XGame.Framework.ObjectCollection;
- namespace XGame.Framework.Map
- {
- [DisallowMultipleComponent]
- [AddComponentMenu("XGame/Map/EntityBehaviour")]
- public class EntityBehaviour : MonoBehaviour
- {
- /// <summary>
- /// 序列化器
- /// </summary>
- [SerializeField]
- private ObjectCollector _collector = new ObjectCollector();
- /// <summary>
- /// 序列化器
- /// </summary>
- public IObjectCollector Collector => _collector;
- }
- }
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