IMapModule.cs 271 B

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  1. using XGame.Framework.Asyncs;
  2. namespace XGame.Framework.Map
  3. {
  4. public interface IMapModule
  5. {
  6. IAsync RunAsync(MapKey mapKey, object intent = null);
  7. void Close(MapKey mapKey, bool isDestroy = false);
  8. IAsync Preload(MapKey mapKey);
  9. }
  10. }