AssetDefine.cs 379 B

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  1. namespace XGame.Framework.Define
  2. {
  3. /// <summary>
  4. /// 框架用的 Asset资源(需要打成AB的资源)路径
  5. /// </summary>
  6. public static class AssetDefine
  7. {
  8. public const string XGAME_CONFIG_NAME = "xgameconfig";
  9. public const string AUDIO_CONFIG = "audioconfig";
  10. public const string SHADER_VARIANTS = "shadervariants";
  11. }
  12. }