- namespace XGame.Framework.Define
- {
- /// <summary>
- /// 框架用的 Asset资源(需要打成AB的资源)路径
- /// </summary>
- public static class AssetDefine
- {
- public const string XGAME_CONFIG_NAME = "xgameconfig";
- public const string AUDIO_CONFIG = "audioconfig";
- public const string SHADER_VARIANTS = "shadervariants";
- }
- }
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