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- using XGame.Framework.Asyncs;
- namespace XGame.Framework.Asset
- {
- /// <summary>
- /// 资源加载的Async
- /// </summary>
- public interface IAssetAsync : IAsync
- {
- ///// <summary>
- ///// 资源路径
- ///// </summary>
- //string Path { get; }
- /// <summary>
- /// 资源名字
- /// </summary>
- string AddressableName { get; }
- /// <summary>
- /// 开始
- /// </summary>
- void Start();
- /// <summary>
- /// 返回结果
- /// </summary>
- /// <returns></returns>
- object GetResult();
- }
- public interface IAssetCacheHandle
- {
- /// <summary>
- /// 从AssetManager获取Asset实例
- /// </summary>
- /// <param name="addressableName"></param>
- /// <returns></returns>
- object GetAssetFromCache(string addressableName);
- /// <summary>
- /// 释放缓存
- /// </summary>
- /// <param name="async"></param>
- void ReleaseAsync(IAsync async);
- /// <summary>
- /// 设置资源的预加载标记
- /// </summary>
- /// <param name="addressableName"></param>
- /// <param name="isPreload"></param>
- void SetPreloadTag(string addressableName, bool isPreload);
- }
- }
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