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- using System;
- namespace XGame.Framework.Assertions
- {
- internal class AssertionMessageUtil
- {
- const string k_Expected = "Expected:";
- const string k_AssertionFailed = "Assertion failure.";
- public static string GetMessage(string failureMessage)
- {
- return string.Format("{0} {1}", k_AssertionFailed, failureMessage);
- }
- public static string GetMessage(string failureMessage, string expected)
- {
- return GetMessage(string.Format("{0}{1}{2} {3}", failureMessage, Environment.NewLine, k_Expected, expected));
- }
- public static string GetEqualityMessage(object actual, object expected, bool expectEqual)
- {
- return GetMessage(string.Format("Values are {0}equal.", expectEqual ? "not " : ""),
- string.Format("{0} {2} {1}", actual, expected, expectEqual ? "==" : "!="));
- }
- public static string NullFailureMessage(object value, bool expectNull)
- {
- return GetMessage(string.Format("Value was {0}Null", expectNull ? "not " : ""),
- string.Format("Value was {0}Null", expectNull ? "" : "not "));
- }
- public static string BooleanFailureMessage(bool expected)
- {
- return GetMessage("Value was " + !expected, expected.ToString());
- }
- }
- }
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