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- namespace XGame.Editor.Build
- {
- /// <summary>
- /// Build命令优先级, 越小越早
- /// </summary>
- internal enum BuildCommandPriority : uint
- {
- #region 平台及项目等基础设置
- SwitchPlatform = 0,
- SetPlayerSettings,
- SetScriptingDefine,
- #endregion
- #region Addressable及Assetbundle
- /// <summary>
- /// AB打包前的准备工作
- /// 预留给项目自定义Command
- /// </summary>
- PreAssetbundle = 100,
- PackSpriteAtlas,
- BuildAssetBundle,
- SerializeConfigs,
- /// <summary>
- /// AB打包完回调
- /// 预留给项目自定义Command
- /// </summary>
- PostAssetbundle,
- #endregion
- BuildHybridclr = 200,
- #region 分包、文件替换、拷贝等
- /// <summary>
- /// ExtAssets处理前的准备工作
- /// 预留给项目自定义Command
- /// </summary>
- PreExtAssets = 300,
- I18NPlotHashKey = 400,
- //AlphaChannelSeparate,
- ExportAssets = 500,
- /// <summary>
- /// ExtAssets处理完回调
- /// 预留给项目自定义Command
- /// </summary>
- PostExtAssets,
- #endregion
- #region BuildPlayer
- BuildPlayer = 1000,
- BuildPostProcessor,
- EncryptGlobalMetadata,
- #endregion
- }
- }
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