PlayerTransferPanelVM.Gen.cs 2.1 KB

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  1. /// #pkgName FGUI包名
  2. /// #panelName UIPanel名字
  3. /// #UIName = $"{#pkgName}{#panelName}" UIKey名字
  4. /// #PropertyDefineArea 属性定义区域
  5. /// #PropertyAssignArea 属性赋值区域
  6. /// #ComponentType 组件类型
  7. /// #PropertyName 属性名字
  8. /// 该脚本由模板创建,不可编辑
  9. /// created by cb 2024
  10. using FairyGUI;
  11. using XGame.Framework.FGUI;
  12. using XGame.Framework.UI;
  13. namespace FL.FGUI
  14. {
  15. /// <summary>
  16. /// 该脚本由模板创建,不可修改,不可编辑
  17. /// </summary>
  18. public partial class PlayerTransferPanelVM : FguiViewModel
  19. {
  20. public Controller JobCtrl { get; private set; }
  21. public Controller JobMenuCtrl { get; private set; }
  22. public Controller NoviceCtrl { get; private set; }
  23. public GList JobList { get; private set; }
  24. public GButton TransferBtn { get; private set; }
  25. public GTextField TipLabel { get; private set; }
  26. public GTextField AwakeTipsLabel { get; private set; }
  27. public GButton SoldierBtn { get; private set; }
  28. public GButton ScoutsBtn { get; private set; }
  29. public GButton MagicBtn { get; private set; }
  30. public GButton BackBtn { get; private set; }
  31. protected override void BindComponents(GComponent panel, IUIViewAdapter adapter)
  32. {
  33. JobCtrl = panel.GetController("JobCtrl");
  34. JobMenuCtrl = panel.GetController("JobMenuCtrl");
  35. NoviceCtrl = panel.GetController("NoviceCtrl");
  36. JobList = panel.GetChild("JobList") as GList;
  37. JobList.Init(typeof(PlayerTransferListItemView), adapter.CreateListItem);
  38. TransferBtn = panel.GetChild("TransferBtn") as GButton;
  39. TipLabel = panel.GetChild("TipLabel") as GTextField;
  40. AwakeTipsLabel = panel.GetChild("AwakeTipsLabel") as GTextField;
  41. SoldierBtn = panel.GetChild("SoldierBtn") as GButton;
  42. ScoutsBtn = panel.GetChild("ScoutsBtn") as GButton;
  43. MagicBtn = panel.GetChild("MagicBtn") as GButton;
  44. BackBtn = panel.GetChild("BackBtn") as GButton;
  45. }
  46. }
  47. }