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- /// #pkgName FGUI包名
- /// #panelName UIPanel名字
- /// #UIName = $"{#pkgName}{#panelName}" UIKey名字
- /// #PropertyDefineArea 属性定义区域
- /// #PropertyAssignArea 属性赋值区域
- /// #ComponentType 组件类型
- /// #PropertyName 属性名字
- /// 该脚本由模板创建,不可编辑
- /// created by cb 2024
- using FairyGUI;
- using XGame.Framework.FGUI;
- using XGame.Framework.UI;
- namespace FL.FGUI
- {
- /// <summary>
- /// 该脚本由模板创建,不可修改,不可编辑
- /// </summary>
- public partial class PlayerJobCareerScrollNestedVM : FguiViewModel
- {
- public Controller JobCtrl { get; private set; }
- public GLoader SoldierLine1 { get; private set; }
- public GLoader SoldierLine2 { get; private set; }
- public GLoader ShooterLine { get; private set; }
- public GLoader MagicianLine1 { get; private set; }
- public GLoader MagicianLine2 { get; private set; }
- public PlayerPreviewItemNestedView Soldier { get; private set; }
- public PlayerPreviewItemNestedView Shooter { get; private set; }
- public PlayerPreviewItemNestedView Magician { get; private set; }
- public PlayerJobPreviewItemNestedView JobLv1 { get; private set; }
- protected override void BindComponents(GComponent panel, IUIViewAdapter adapter)
- {
- JobCtrl = panel.GetController("JobCtrl");
- SoldierLine1 = panel.GetChild("SoldierLine1") as GLoader;
- SoldierLine2 = panel.GetChild("SoldierLine2") as GLoader;
- ShooterLine = panel.GetChild("ShooterLine") as GLoader;
- MagicianLine1 = panel.GetChild("MagicianLine1") as GLoader;
- MagicianLine2 = panel.GetChild("MagicianLine2") as GLoader;
- Soldier = adapter.CreateNested<PlayerPreviewItemNestedView>(new FguiNested(panel.GetChild("Soldier").asCom), true);
- AddChild(Soldier);
- Shooter = adapter.CreateNested<PlayerPreviewItemNestedView>(new FguiNested(panel.GetChild("Shooter").asCom), true);
- AddChild(Shooter);
- Magician = adapter.CreateNested<PlayerPreviewItemNestedView>(new FguiNested(panel.GetChild("Magician").asCom), true);
- AddChild(Magician);
- JobLv1 = adapter.CreateNested<PlayerJobPreviewItemNestedView>(new FguiNested(panel.GetChild("JobLv1").asCom), true);
- AddChild(JobLv1);
- }
- }
- }
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