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- /// #pkgName FGUI包名
- /// #panelName UIPanel名字
- /// #UIName = $"{#pkgName}{#panelName}" UIKey名字
- /// 该脚本由模板创建
- /// created by cb 2024
- using FL.Data;
- using XGame;
- using XGame.Database;
- using XGame.Framework.UI;
- namespace FL.FGUI
- {
- /// <summary>
- /// UI逻辑处理类
- /// </summary>
- /// <typeparam name=""></typeparam>
- public partial class PartnerSbLevelUpBtnCtrl : UIController<PartnerSbLevelUpBtnVM>
- {
- protected override void OnEnable(object intent)
- {
- AddUIListenres();
- }
- protected override void OnDisable()
- {
- RemoveUIListenres();
- }
- #region UI事件
- private void AddUIListenres() { }
- private void RemoveUIListenres() { }
- #endregion
- public void ShowUI(int sbId)
- {
- var attr = PartnersData.Instance.GetPartnerAttrByTableId(sbId);
- var level = attr?.Level ?? 1;
- var upLevelTable = partnerLvUpTableRepo.GetPartnerLvUpTable(sbId, level);
- if (upLevelTable == null)
- {
- Log.Error($"圣兵升级表不存在,id:{sbId},level:{level}");
- return;
- }
- VM.CostLabel.Ctrl.SetData(upLevelTable.LevelUpCost[0], upLevelTable.LevelUpCost[1]);
- var num = ItemData.Instance.GetItemNum(upLevelTable.LevelUpCost[0]);
- VM.Grayed.selectedIndex = num >= upLevelTable.LevelUpCost[1] ? 0 : 1;
- }
- }
- }
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