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- /// #pkgName FGUI包名
- /// #panelName UIPanel名字
- /// #UIName = $"{#pkgName}{#panelName}" UIKey名字
- /// #PropertyDefineArea 属性定义区域
- /// #PropertyAssignArea 属性赋值区域
- /// #ComponentType 组件类型
- /// #PropertyName 属性名字
- /// 该脚本由模板创建,不可编辑
- /// created by cb 2024
- using FairyGUI;
- using XGame.Framework.FGUI;
- using XGame.Framework.UI;
- namespace FL.FGUI
- {
- /// <summary>
- /// 该脚本由模板创建,不可修改,不可编辑
- /// </summary>
- public partial class PartnerSbDetailNoIconNestedVM : FguiViewModel
- {
- public Controller IsEmpty { get; private set; }
- public Controller IsUp { get; private set; }
- public GTextField AtkValLabel { get; private set; }
- public GTextField SpeedValLabel { get; private set; }
- public GTextField AttrLabel { get; private set; }
- public GTextField DescLabel { get; private set; }
- public GList SkillList { get; private set; }
- public GLoader ElementLoader { get; private set; }
- public GLoader TypeLoader { get; private set; }
- protected override void BindComponents(GComponent panel, IUIViewAdapter adapter)
- {
- IsEmpty = panel.GetController("IsEmpty");
- IsUp = panel.GetController("IsUp");
- AtkValLabel = panel.GetChild("AtkValLabel") as GTextField;
- SpeedValLabel = panel.GetChild("SpeedValLabel") as GTextField;
- AttrLabel = panel.GetChild("AttrLabel") as GTextField;
- DescLabel = panel.GetChild("DescLabel") as GTextField;
- SkillList = panel.GetChild("SkillList") as GList;
- SkillList.Init(typeof(PartnerSbDetailSkillListItemView), adapter.CreateListItem);
- ElementLoader = panel.GetChild("ElementLoader") as GLoader;
- TypeLoader = panel.GetChild("TypeLoader") as GLoader;
- }
- }
- }
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