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- /// #pkgName FGUI包名
- /// #panelName UIPanel名字
- /// #UIName = $"{#pkgName}{#panelName}" UIKey名字
- /// 该脚本由模板创建
- /// created by cb 2024
- using System.Collections.Generic;
- using FL.Data;
- using XGame;
- using XGame.Database;
- using XGame.Framework.UI;
- namespace FL.FGUI
- {
- /// <summary>
- /// UI逻辑处理类
- /// </summary>
- /// <typeparam name=""></typeparam>
- public partial class PartnerSbDetailNoIconNestedCtrl
- : UIController<PartnerSbDetailNoIconNestedVM>
- {
- protected override void OnEnable(object intent)
- {
- AddUIListenres();
- }
- protected override void OnDisable()
- {
- RemoveUIListenres();
- }
- #region UI事件
- private void AddUIListenres() { }
- private void RemoveUIListenres() { }
- #endregion
- private int _sbId;
- public void ShowUI(int sbId)
- {
- _sbId = sbId;
- var table = PartnerTableRepo.Get(_sbId);
- if (table == null)
- {
- Log.Error($"圣兵表不存在,id:{_sbId}");
- return;
- }
- var attr = PartnersData.Instance.GetPartnerAttrByTableId(_sbId);
- var level = attr?.Level ?? 1;
- var star = attr?.RisingStarLv ?? 1;
- VM.AttrLabel.text = $"+{table.Own_attr[1]/100f}%";
- //
- ShowSkillBaseInfo(table.Skill[0]);
- //
- ShowAttr(level);
- //
- VM.ElementLoader.url = AddressableDefine.SbElementType(((int)table.Element));
- VM.TypeLoader.url = AddressableDefine.SbTypeIcon(table.Type);
- ShowBuff(star);
- //
- var pos = PartnersData.Instance.UpSbPosMap.GetValueOrDefault(_sbId, -1);
- VM.IsUp.selectedIndex = pos < 0 ? 0 : 1;
- }
- private void ShowAttr(int level)
- {
- var lvTable = partnerLvUpTableRepo.GetPartnerLvUpTable(_sbId, level);
- if (lvTable == null)
- {
- Log.Error($"圣兵等级不存在,id:{_sbId},level:{level}");
- return;
- }
- var atkVal = lvTable.LvAttr[1];
- //var attributeInfo = AttrDescTableRepo.Get(attrType);
- string descAtk = atkVal > 0 ? atkVal.ToRealFloat().ToString("F1") : "0";
- VM.AtkValLabel.text = descAtk;
- var atkSpeed = lvTable.LvAttr[3];
- string descSpeed =
- atkSpeed > 0 ? atkSpeed.ToRealFloat().ToString("F1") : "0";
- VM.SpeedValLabel.text = descSpeed;
- }
- /// <summary>
- /// 基础技能描述
- /// </summary>
- /// <param name="skillId"></param>
- private void ShowSkillBaseInfo(int skillId)
- {
- var skillInfo = SkillTableRepo.Get(skillId);
- if (skillInfo == null)
- {
- Log.Error($"技能表不存在,id{skillId}");
- return;
- }
- VM.DescLabel.text = skillInfo.Desc;
- }
- private void ShowBuff(int starLv)
- {
- var table = PartnerTableRepo.Get(_sbId);
- if (table == null)
- {
- Log.Error($"圣兵tableId {_sbId} 不存在");
- return;
- }
- var starSkillIds = table?.Skill;
- var dataList = new List<PartnerSbDetailSkillListItemParam>();
- if (starSkillIds?.Length > 0)
- {
- for (int i = 2; i < starSkillIds.Length; i += 2)
- {
- var data = new PartnerSbDetailSkillListItemParam()
- {
- SkillId = starSkillIds[i],
- NeedStarLevel = starSkillIds[i + 1],
- CurStarLevel = starLv,
- };
- dataList.Add(data);
- }
- }
- VM.SkillList.BindDatas(dataList);
- }
- }
- }
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