MainHomeBottomPanelVM.Gen.cs 1.8 KB

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  1. /// #pkgName FGUI包名
  2. /// #panelName UIPanel名字
  3. /// #UIName = $"{#pkgName}{#panelName}" UIKey名字
  4. /// #PropertyDefineArea 属性定义区域
  5. /// #PropertyAssignArea 属性赋值区域
  6. /// #ComponentType 组件类型
  7. /// #PropertyName 属性名字
  8. /// 该脚本由模板创建,不可编辑
  9. /// created by cb 2024
  10. using FairyGUI;
  11. using XGame.Framework.FGUI;
  12. using XGame.Framework.UI;
  13. namespace FL.FGUI
  14. {
  15. /// <summary>
  16. /// 该脚本由模板创建,不可修改,不可编辑
  17. /// </summary>
  18. public partial class MainHomeBottomPanelVM : FguiViewModel
  19. {
  20. public Controller BtnCtrl { get; private set; }
  21. public GButton RoleBtn { get; private set; }
  22. public GButton PartnerBtn { get; private set; }
  23. public GButton EpigraphBtn { get; private set; }
  24. public GButton DungeonBtn { get; private set; }
  25. public GButton FarmBtn { get; private set; }
  26. public GButton BoxBtn { get; private set; }
  27. public GButton ClosePanelBtn { get; private set; }
  28. public Transition T0 { get; private set; }
  29. public Transition T1 { get; private set; }
  30. protected override void BindComponents(GComponent panel, IUIViewAdapter adapter)
  31. {
  32. BtnCtrl = panel.GetController("btnCtrl");
  33. RoleBtn = panel.GetChild("RoleBtn") as GButton;
  34. PartnerBtn = panel.GetChild("PartnerBtn") as GButton;
  35. EpigraphBtn = panel.GetChild("EpigraphBtn") as GButton;
  36. DungeonBtn = panel.GetChild("DungeonBtn") as GButton;
  37. FarmBtn = panel.GetChild("FarmBtn") as GButton;
  38. BoxBtn = panel.GetChild("BoxBtn") as GButton;
  39. ClosePanelBtn = panel.GetChild("ClosePanelBtn") as GButton;
  40. T0 = panel.GetTransition("t0");
  41. T1 = panel.GetTransition("t1");
  42. }
  43. }
  44. }