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- using XGame.Database;
- using XGame.Framework.Network;
- namespace FL.Network
- {
- public class ActMountExpPushCtrl : MsgController<ActMountExpPush>
- {
- protected override void OnProcess(ActMountExpPush message, object context)
- {
- MountData.Instance.exp = message.exp;
- MountData.Instance.universalId = message.id;
- }
- }
- }
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