StringDefine.cs 4.5 KB

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  1. 
  2. namespace FL
  3. {
  4. public static partial class StringDefine
  5. {
  6. public static string dragonTreasureScore = "还差{0}积分可以领取{1}";
  7. public static string sellHightPowerEquip = "出售的装备战力高于当前装备,是否确定?";
  8. public static string resetCurrentPlan = "是否重置此页印记等级";
  9. public static string resetCareer = "是否消耗职业重置卷轴重置角色职业(保留所有职业觉醒方案中已觉醒印记的等级)";
  10. public static string dragonEggsEmpty = "龙裔宝卵数量不足";
  11. public static string temporaryEquipEmpty = "当前背包中没有装备";
  12. public static string notOpen = "功能暂未开放,敬请期待";
  13. public static string common_bracket = "[{0}]";
  14. public static string commonRenameEmpty = "要修改的内容不能为空";
  15. public static string commonRenamePrompt = "最多{0}个字符";
  16. public static string commonLv = "{0}级";
  17. public static string buff_preview_tips_attack = "攻击触发";
  18. public static string buff_preview_tips_coming = "即将触发";
  19. public static string[] partnerTypeList = { "剑", "锤", "斧", "匕首", "法杖" };
  20. public static string[] equipQualityNameList = { "粗糙", "简易", "坚固", "灵便", "锋锐", "精铸", "幻影", "风暴", "荣耀", "龙裔", "圣辉", "混沌" };
  21. public static string upgradeDragonEggBoxExp = "在获取[color=#FF0000]{0}[/color]经验可提升等级";
  22. public static string maxEquipQuality = "当前最高可获得[color={0}]{1}[/color]品质装备{2}";
  23. public static string nextLvEquipQuality = ",等级收益提高后可获得[color={0}]{1}[/color]品质装备";
  24. public static string treasureChestUpTime = "升级中:{0}([color=#00FF00]-{1}[/color])";
  25. public static string treasureChestADTime = "减少{0}分钟升级时间";
  26. public static string treasureChestWatchADCount = "今日观看次数:{0}/{1}";
  27. public static string partnerStarAttribute = "拥有效果:[color=#1EF369]{0}[/color]";
  28. public static string partnerAttack = "伤害系数:[color=#1EF369]{0}[/color]";
  29. public static string partnerAtkSpeed = "攻击速度:[color=#1EF369]{0}[/color]";
  30. public static string partnerInitPlanName = "方案{0}";
  31. public static string epigraphUpUnenough = "铭文数量不足";
  32. public static string UnlockAdvanceJob = "主角等级:{0}/{1}";
  33. public static string TransferUnlockLv = "{0}级可转职";
  34. public static string TransferBtnName = "转职";
  35. public static string AwakeBtnName = "觉醒";
  36. public static string GoToAwake = "前往觉醒";
  37. public static string TransferNoSelect = "请选择一个职业";
  38. public static string AwakeRenameTitle = "修改方案名";
  39. public static string AwakeRenameDesc = "请输入要修改方案名称";
  40. public static string itemNotEnough = "{0}数量不足";
  41. public static string PartnerAlreadyUpTips = "当前圣兵已在方案内上阵";
  42. public static string PartnerCurPlanTips = "已经是当前方案";
  43. public static string PartnerCurSlotNoSbTips = "当前槽位没有上阵圣兵";
  44. public static string PartnerEmptyTips = "当前圣兵不存在";
  45. public static string PartnerUpLvEmptyTips = "圣兵等级信息不存在";
  46. public static string PartnerUpStarEmptyTips = "圣兵星级信息不存在";
  47. public static string PartnerPlanEmptyTips = "圣兵方案信息不存在";
  48. public static string PartnerCantStarUpAll = "当前没有圣兵可升星";
  49. public static string EpigraphEmptyTips = "当前铭文不存在";
  50. public static string EpigraphNotInPlanTips = "当前铭文不在方案内";
  51. public static string EpigraphAlreadyUpTips = "当前铭文已在方案内上阵";
  52. public static string EpigraphCantStarUpAll = "当前没有铭文可升星";
  53. public static string Have = "已拥有";
  54. public static string NoHave = "未拥有";
  55. public static string RenameEmptyStrTips = "输入名字不能为空";
  56. public static string UnlockMountStep = "{0}阶解锁";
  57. public static string UnlockNextMountStep = "{0}阶0星后解锁";
  58. public static string UnlockMountSpecialAttr = "{0}阶{1}星解锁";
  59. public static string TotalTrainLevel = "驯养总等级:{0}";
  60. public static string TrainSuccessRate = "驯养成功率:{0}";
  61. }
  62. }