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- // <auto-generated>
- // Input: act_eps.proto
- // DO NOT EDIT!
- // </auto-generated>
- using XGame.Framework.Network;
- namespace FL.Network
- {
- /// <summary> id=201600 </summary>
- public sealed partial class ActEpsPush : IMsgPush
- {
- int IMessage.InstanceID { get; set; }
- object IMessage.Context { get; set; }
- int IMessage.ProtocolID => 201600;
- public void Clear()
- {
- }
- /// <summary> 装备属性全部覆盖 </summary>
- public System.Collections.Generic.List<EpsSchema> actEquip;
- /// <summary> 关卡属性全部覆盖 </summary>
- public System.Collections.Generic.List<EpsSchema> actPve;
- /// <summary> 全部属性全部覆盖 </summary>
- public System.Collections.Generic.List<EpsSchema> allEps;
- /// <summary> 战力 </summary>
- public long power;
- /// <summary> 角色职业属性全部覆盖 </summary>
- public System.Collections.Generic.List<EpsSchema> actJobClass;
- /// <summary> 圣兵属性全部覆盖 </summary>
- public System.Collections.Generic.List<EpsSchema> actShengbing;
- /// <summary> 铭文属性全部覆盖 </summary>
- public System.Collections.Generic.List<EpsSchema> actMingWen;
- }
- /// <summary> id=201601 </summary>
- public sealed partial class ActEpsAllEpsPush : IMsgPush
- {
- int IMessage.InstanceID { get; set; }
- object IMessage.Context { get; set; }
- int IMessage.ProtocolID => 201601;
- public void Clear()
- {
- }
- public System.Collections.Generic.List<EpsSchema> allEps;
- public long power;
- }
- }
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