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- /******************************************************************************
- * Spine Runtimes License Agreement
- * Last updated January 1, 2020. Replaces all prior versions.
- *
- * Copyright (c) 2013-2020, Esoteric Software LLC
- *
- * Integration of the Spine Runtimes into software or otherwise creating
- * derivative works of the Spine Runtimes is permitted under the terms and
- * conditions of Section 2 of the Spine Editor License Agreement:
- * http://esotericsoftware.com/spine-editor-license
- *
- * Otherwise, it is permitted to integrate the Spine Runtimes into software
- * or otherwise create derivative works of the Spine Runtimes (collectively,
- * "Products"), provided that each user of the Products must obtain their own
- * Spine Editor license and redistribution of the Products in any form must
- * include this license and copyright notice.
- *
- * THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY
- * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
- * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
- * DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY
- * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
- * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
- * BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
- * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
- * THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- *****************************************************************************/
- using System.Collections.Generic;
- using UnityEngine;
- #if UNITY_EDITOR
- namespace Spine.Unity {
- /// <summary>Utility class providing methods to check material settings for incorrect combinations.</summary>
- public class MaterialChecks {
- static readonly int STRAIGHT_ALPHA_PARAM_ID = Shader.PropertyToID("_StraightAlphaInput");
- static readonly string ALPHAPREMULTIPLY_ON_KEYWORD = "_ALPHAPREMULTIPLY_ON";
- static readonly string STRAIGHT_ALPHA_KEYWORD = "_STRAIGHT_ALPHA_INPUT";
- static readonly string[] FIXED_NORMALS_KEYWORDS = {
- "_FIXED_NORMALS_VIEWSPACE",
- "_FIXED_NORMALS_VIEWSPACE_BACKFACE",
- "_FIXED_NORMALS_MODELSPACE",
- "_FIXED_NORMALS_MODELSPACE_BACKFACE",
- "_FIXED_NORMALS_WORLDSPACE"
- };
- static readonly string NORMALMAP_KEYWORD = "_NORMALMAP";
- static readonly string CANVAS_GROUP_COMPATIBLE_KEYWORD = "_CANVAS_GROUP_COMPATIBLE";
- public static readonly string kPMANotSupportedLinearMessage =
- "\nWarning: Premultiply-alpha atlas textures not supported in Linear color space!\n\nPlease\n"
- + "a) re-export atlas as straight alpha texture with 'premultiply alpha' unchecked\n"
- + " (if you have already done this, please set the 'Straight Alpha Texture' Material parameter to 'true') or\n"
- + "b) switch to Gamma color space via\nProject Settings - Player - Other Settings - Color Space.\n";
- public static readonly string kZSpacingRequiredMessage =
- "\nWarning: Z Spacing required on selected shader! Otherwise you will receive incorrect results.\n\nPlease\n"
- + "1) make sure at least minimal 'Z Spacing' is set at the SkeletonRenderer/SkeletonAnimation component under 'Advanced' and\n"
- + "2) ensure that the skeleton has overlapping parts on different Z depth. You can adjust this in Spine via draw order.\n";
- public static readonly string kZSpacingRecommendedMessage =
- "\nWarning: Z Spacing recommended on selected shader configuration!\n\nPlease\n"
- + "1) make sure at least minimal 'Z Spacing' is set at the SkeletonRenderer/SkeletonAnimation component under 'Advanced' and\n"
- + "2) ensure that the skeleton has overlapping parts on different Z depth. You can adjust this in Spine via draw order.\n";
- public static readonly string kAddNormalsMessage =
- "\nWarning: 'Add Normals' required when not using 'Fixed Normals'!\n\nPlease\n"
- + "a) enable 'Add Normals' at the SkeletonRenderer/SkeletonAnimation component under 'Advanced' or\n"
- + "b) enable 'Fixed Normals' at the Material.\n";
- public static readonly string kSolveTangentsMessage =
- "\nWarning: 'Solve Tangents' required when using a Normal Map!\n\nPlease\n"
- + "a) enable 'Solve Tangents' at the SkeletonRenderer/SkeletonAnimation component under 'Advanced' or\n"
- + "b) clear the 'Normal Map' parameter at the Material.\n";
- public static readonly string kNoSkeletonGraphicMaterialMessage =
- "\nWarning: Normal non-UI shaders other than 'Spine/SkeletonGraphic *' are not compatible with 'SkeletonGraphic' components! "
- + "This will lead to incorrect rendering on some devices.\n\n"
- + "Please change the assigned Material to e.g. 'SkeletonGraphicDefault' or change the used shader to one of the 'Spine/SkeletonGraphic *' shaders.\n\n"
- + "Note that 'Spine/SkeletonGraphic *' shall still be used when using URP.\n";
- public static readonly string kNoSkeletonGraphicTintBlackMaterialMessage =
- "\nWarning: Only enable 'Canvas Group Tint Black' when using a 'SkeletonGraphic Tint Black' shader!\n"
- + "This will lead to incorrect rendering.\n\nPlease\n"
- + "a) disable 'Canvas Group Tint Black' under 'Advanced' or\n"
- + "b) use a 'SkeletonGraphic Tint Black' Material if you need Tint Black on a CanvasGroup.\n";
- public static readonly string kTintBlackMessage =
- "\nWarning: 'Advanced - Tint Black' required when using any 'Tint Black' shader!\n\nPlease\n"
- + "a) enable 'Tint Black' at the SkeletonRenderer/SkeletonGraphic component under 'Advanced' or\n"
- + "b) use a different shader at the Material.\n";
- public static readonly string kCanvasTintBlackMessage =
- "\nWarning: Canvas 'Additional Shader Channels' 'uv1' and 'uv2' are required when 'Advanced - Tint Black' is enabled!\n\n"
- + "Please enable both 'uv1' and 'uv2' channels at the parent Canvas component parameter 'Additional Shader Channels'.\n";
- public static readonly string kCanvasGroupCompatibleMessage =
- "\nWarning: 'Canvas Group Tint Black' is enabled at SkeletonGraphic but not 'CanvasGroup Compatible' at the Material!\n\nPlease\n"
- + "a) enable 'CanvasGroup Compatible' at the Material or\n"
- + "b) disable 'Canvas Group Tint Black' at the SkeletonGraphic component under 'Advanced'.\n"
- + "You may want to duplicate the 'SkeletonGraphicDefault' material and change settings at the duplicate to not affect all instances.";
- public static bool IsMaterialSetupProblematic (SkeletonRenderer renderer, ref string errorMessage) {
- var materials = renderer.GetComponent<Renderer>().sharedMaterials;
- bool isProblematic = false;
- foreach (var material in materials) {
- if (material == null) continue;
- isProblematic |= IsMaterialSetupProblematic(material, ref errorMessage);
- if (renderer.zSpacing == 0) {
- isProblematic |= IsZSpacingRequired(material, ref errorMessage);
- }
- if (renderer.addNormals == false && RequiresMeshNormals(material)) {
- isProblematic = true;
- errorMessage += kAddNormalsMessage;
- }
- if (renderer.calculateTangents == false && RequiresTangents(material)) {
- isProblematic = true;
- errorMessage += kSolveTangentsMessage;
- }
- if (renderer.tintBlack == false && RequiresTintBlack(material)) {
- isProblematic = true;
- errorMessage += kTintBlackMessage;
- }
- }
- return isProblematic;
- }
- public static bool IsMaterialSetupProblematic(SkeletonGraphic skeletonGraphic, ref string errorMessage)
- {
- var material = skeletonGraphic.material;
- bool isProblematic = false;
- if (material) {
- isProblematic |= IsMaterialSetupProblematic(material, ref errorMessage);
- var settings = skeletonGraphic.MeshGenerator.settings;
- if (settings.zSpacing == 0) {
- isProblematic |= IsZSpacingRequired(material, ref errorMessage);
- }
- if (IsSpineNonSkeletonGraphicMaterial(material)) {
- isProblematic = true;
- errorMessage += kNoSkeletonGraphicMaterialMessage;
- }
- if (settings.tintBlack == false && RequiresTintBlack(material)) {
- isProblematic = true;
- errorMessage += kTintBlackMessage;
- }
- if (settings.tintBlack == true && CanvasNotSetupForTintBlack(skeletonGraphic)) {
- isProblematic = true;
- errorMessage += kCanvasTintBlackMessage;
- }
- if (settings.canvasGroupTintBlack == true && !IsSkeletonGraphicTintBlackMaterial(material)) {
- isProblematic = true;
- errorMessage += kNoSkeletonGraphicTintBlackMaterialMessage;
- }
- if (settings.canvasGroupTintBlack == true && !IsCanvasGroupCompatible(material)) {
- isProblematic = true;
- errorMessage += kCanvasGroupCompatibleMessage;
- }
- }
- return isProblematic;
- }
- public static bool IsMaterialSetupProblematic(Material material, ref string errorMessage) {
- return !IsColorSpaceSupported(material, ref errorMessage);
- }
- public static bool IsZSpacingRequired(Material material, ref string errorMessage) {
- bool hasForwardAddPass = material.FindPass("FORWARD_DELTA") >= 0;
- if (hasForwardAddPass) {
- errorMessage += kZSpacingRequiredMessage;
- return true;
- }
- bool zWrite = material.HasProperty("_ZWrite") && material.GetFloat("_ZWrite") > 0.0f;
- if (zWrite) {
- errorMessage += kZSpacingRecommendedMessage;
- return true;
- }
- return false;
- }
- public static bool IsColorSpaceSupported (Material material, ref string errorMessage) {
- if (QualitySettings.activeColorSpace == ColorSpace.Linear) {
- if (IsPMAMaterial(material)) {
- errorMessage += kPMANotSupportedLinearMessage;
- return false;
- }
- }
- return true;
- }
- public static bool UsesSpineShader (Material material) {
- return material.shader.name.Contains("Spine/");
- }
- public static bool IsTextureSetupProblematic (Material material, ColorSpace colorSpace,
- bool sRGBTexture, bool mipmapEnabled, bool alphaIsTransparency,
- string texturePath, string materialPath,
- ref string errorMessage) {
- if (material == null || !UsesSpineShader(material)) {
- return false;
- }
- bool isProblematic = false;
- if (IsPMAMaterial(material)) {
- // 'sRGBTexture = true' generates incorrectly weighted mipmaps at PMA textures,
- // causing white borders due to undesired custom weighting.
- if (sRGBTexture && mipmapEnabled && colorSpace == ColorSpace.Gamma) {
- errorMessage += string.Format("`{0}` : Problematic Texture Settings found: " +
- "When enabling `Generate Mip Maps` in Gamma color space, it is recommended " +
- "to disable `sRGB (Color Texture)` on `Premultiply alpha` textures. Otherwise " +
- "you will receive white border artifacts on an atlas exported with default " +
- "`Premultiply alpha` settings.\n" +
- "(You can disable this warning in `Edit - Preferences - Spine`)\n", texturePath);
- isProblematic = true;
- }
- if (alphaIsTransparency) {
- string materialName = System.IO.Path.GetFileName(materialPath);
- errorMessage += string.Format("`{0}` and material `{1}` : Problematic " +
- "Texture / Material Settings found: It is recommended to disable " +
- "`Alpha Is Transparency` on `Premultiply alpha` textures.\n" +
- "Assuming `Premultiply alpha` texture because `Straight Alpha Texture` " +
- "is disabled at material). " +
- "(You can disable this warning in `Edit - Preferences - Spine`)\n", texturePath, materialName);
- isProblematic = true;
- }
- }
- else { // straight alpha texture
- if (!alphaIsTransparency) {
- string materialName = System.IO.Path.GetFileName(materialPath);
- errorMessage += string.Format("`{0}` and material `{1}` : Incorrect" +
- "Texture / Material Settings found: It is strongly recommended " +
- "to enable `Alpha Is Transparency` on `Straight alpha` textures.\n" +
- "Assuming `Straight alpha` texture because `Straight Alpha Texture` " +
- "is enabled at material). " +
- "(You can disable this warning in `Edit - Preferences - Spine`)\n", texturePath, materialName);
- isProblematic = true;
- }
- }
- return isProblematic;
- }
- public static void EnablePMAAtMaterial (Material material, bool enablePMA) {
- if (material.HasProperty(STRAIGHT_ALPHA_PARAM_ID)) {
- material.SetInt(STRAIGHT_ALPHA_PARAM_ID, enablePMA ? 0 : 1);
- if (enablePMA)
- material.DisableKeyword(STRAIGHT_ALPHA_KEYWORD);
- else
- material.EnableKeyword(STRAIGHT_ALPHA_KEYWORD);
- }
- else {
- if (enablePMA)
- material.EnableKeyword(ALPHAPREMULTIPLY_ON_KEYWORD);
- else
- material.DisableKeyword(ALPHAPREMULTIPLY_ON_KEYWORD);
- }
- }
- static bool IsPMAMaterial (Material material) {
- bool usesAlphaPremultiplyKeyword = IsSpriteShader(material);
- if (usesAlphaPremultiplyKeyword)
- return material.IsKeywordEnabled(ALPHAPREMULTIPLY_ON_KEYWORD);
- else
- return material.HasProperty(STRAIGHT_ALPHA_PARAM_ID) && material.GetInt(STRAIGHT_ALPHA_PARAM_ID) == 0;
- }
- static bool IsURP3DMaterial (Material material) {
- return material.shader.name.Contains("Universal Render Pipeline/Spine");
- }
- static bool IsSpineNonSkeletonGraphicMaterial (Material material) {
- return material.shader.name.Contains("Spine") && !material.shader.name.Contains("SkeletonGraphic");
- }
- static bool IsSkeletonGraphicTintBlackMaterial (Material material) {
- return material.shader.name.Contains("Spine") && material.shader.name.Contains("SkeletonGraphic")
- && material.shader.name.Contains("Black");
- }
- static bool AreShadowsDisabled (Material material) {
- return material.IsKeywordEnabled("_RECEIVE_SHADOWS_OFF");
- }
- static bool RequiresMeshNormals (Material material) {
- bool anyFixedNormalSet = false;
- foreach (string fixedNormalKeyword in FIXED_NORMALS_KEYWORDS) {
- if (material.IsKeywordEnabled(fixedNormalKeyword)) {
- anyFixedNormalSet = true;
- break;
- }
- }
- bool isShaderWithMeshNormals = IsSpriteShader(material);
- return isShaderWithMeshNormals && !anyFixedNormalSet;
- }
- static bool IsSpriteShader (Material material) {
- string shaderName = material.shader.name;
- return shaderName.Contains("Spine/Sprite/Pixel Lit") ||
- shaderName.Contains("Spine/Sprite/Vertex Lit") ||
- shaderName.Contains("2D/Spine/Sprite") || // covers both URP and LWRP
- shaderName.Contains("Pipeline/Spine/Sprite"); // covers both URP and LWRP
- }
- static bool RequiresTintBlack (Material material) {
- bool isTintBlackShader =
- material.shader.name.Contains("Spine") &&
- material.shader.name.Contains("Tint Black");
- return isTintBlackShader;
- }
- static bool RequiresTangents (Material material) {
- return material.IsKeywordEnabled(NORMALMAP_KEYWORD);
- }
- static bool IsCanvasGroupCompatible (Material material) {
- return material.IsKeywordEnabled(CANVAS_GROUP_COMPATIBLE_KEYWORD);
- }
- static bool CanvasNotSetupForTintBlack (SkeletonGraphic skeletonGraphic) {
- Canvas canvas = skeletonGraphic.canvas;
- if (!canvas)
- return false;
- var requiredChannels =
- AdditionalCanvasShaderChannels.TexCoord1 |
- AdditionalCanvasShaderChannels.TexCoord2;
- return (canvas.additionalShaderChannels & requiredChannels) != requiredChannels;
- }
- }
- }
- #endif // UNITY_EDITOR
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