DoubleBuffered.cs 1.9 KB

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  29. namespace Spine.Unity {
  30. public class DoubleBuffered<T> where T : new() {
  31. readonly T a = new T();
  32. readonly T b = new T();
  33. bool usingA;
  34. public T GetCurrent () {
  35. return usingA ? a : b;
  36. }
  37. public T GetNext () {
  38. usingA = !usingA;
  39. return usingA ? a : b;
  40. }
  41. }
  42. }