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- /******************************************************************************
- * Spine Runtimes License Agreement
- * Last updated January 1, 2020. Replaces all prior versions.
- *
- * Copyright (c) 2013-2020, Esoteric Software LLC
- *
- * Integration of the Spine Runtimes into software or otherwise creating
- * derivative works of the Spine Runtimes is permitted under the terms and
- * conditions of Section 2 of the Spine Editor License Agreement:
- * http://esotericsoftware.com/spine-editor-license
- *
- * Otherwise, it is permitted to integrate the Spine Runtimes into software
- * or otherwise create derivative works of the Spine Runtimes (collectively,
- * "Products"), provided that each user of the Products must obtain their own
- * Spine Editor license and redistribution of the Products in any form must
- * include this license and copyright notice.
- *
- * THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY
- * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
- * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
- * DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY
- * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
- * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
- * BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
- * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
- * THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- *****************************************************************************/
- #if UNITY_2018_3 || UNITY_2019 || UNITY_2018_3_OR_NEWER
- #define NEW_PREFAB_SYSTEM
- #endif
- #define SPINE_OPTIONAL_MATERIALOVERRIDE
- // Contributed by: Lost Polygon
- using System;
- using System.Collections.Generic;
- using UnityEngine;
- namespace Spine.Unity {
- #if NEW_PREFAB_SYSTEM
- [ExecuteAlways]
- #else
- [ExecuteInEditMode]
- #endif
- [HelpURL("http://esotericsoftware.com/spine-unity#SkeletonRendererCustomMaterials")]
- public class SkeletonRendererCustomMaterials : MonoBehaviour {
- #region Inspector
- public SkeletonRenderer skeletonRenderer;
- [SerializeField] protected List<SlotMaterialOverride> customSlotMaterials = new List<SlotMaterialOverride>();
- [SerializeField] protected List<AtlasMaterialOverride> customMaterialOverrides = new List<AtlasMaterialOverride>();
- #if UNITY_EDITOR
- void Reset () {
- skeletonRenderer = GetComponent<SkeletonRenderer>();
- // Populate atlas list
- if (skeletonRenderer != null && skeletonRenderer.skeletonDataAsset != null) {
- var atlasAssets = skeletonRenderer.skeletonDataAsset.atlasAssets;
- var initialAtlasMaterialOverrides = new List<AtlasMaterialOverride>();
- foreach (AtlasAssetBase atlasAsset in atlasAssets) {
- foreach (Material atlasMaterial in atlasAsset.Materials) {
- var atlasMaterialOverride = new AtlasMaterialOverride {
- overrideDisabled = true,
- originalMaterial = atlasMaterial
- };
- initialAtlasMaterialOverrides.Add(atlasMaterialOverride);
- }
- }
- customMaterialOverrides = initialAtlasMaterialOverrides;
- }
- }
- #endif
- #endregion
- void SetCustomSlotMaterials () {
- if (skeletonRenderer == null) {
- Debug.LogError("skeletonRenderer == null");
- return;
- }
- for (int i = 0; i < customSlotMaterials.Count; i++) {
- SlotMaterialOverride slotMaterialOverride = customSlotMaterials[i];
- if (slotMaterialOverride.overrideDisabled || string.IsNullOrEmpty(slotMaterialOverride.slotName))
- continue;
- Slot slotObject = skeletonRenderer.skeleton.FindSlot(slotMaterialOverride.slotName);
- skeletonRenderer.CustomSlotMaterials[slotObject] = slotMaterialOverride.material;
- }
- }
- void RemoveCustomSlotMaterials () {
- if (skeletonRenderer == null) {
- Debug.LogError("skeletonRenderer == null");
- return;
- }
- for (int i = 0; i < customSlotMaterials.Count; i++) {
- SlotMaterialOverride slotMaterialOverride = customSlotMaterials[i];
- if (string.IsNullOrEmpty(slotMaterialOverride.slotName))
- continue;
- Slot slotObject = skeletonRenderer.skeleton.FindSlot(slotMaterialOverride.slotName);
- Material currentMaterial;
- if (!skeletonRenderer.CustomSlotMaterials.TryGetValue(slotObject, out currentMaterial))
- continue;
- // Do not revert the material if it was changed by something else
- if (currentMaterial != slotMaterialOverride.material)
- continue;
- skeletonRenderer.CustomSlotMaterials.Remove(slotObject);
- }
- }
- void SetCustomMaterialOverrides () {
- if (skeletonRenderer == null) {
- Debug.LogError("skeletonRenderer == null");
- return;
- }
- #if SPINE_OPTIONAL_MATERIALOVERRIDE
- for (int i = 0; i < customMaterialOverrides.Count; i++) {
- AtlasMaterialOverride atlasMaterialOverride = customMaterialOverrides[i];
- if (atlasMaterialOverride.overrideDisabled)
- continue;
- skeletonRenderer.CustomMaterialOverride[atlasMaterialOverride.originalMaterial] = atlasMaterialOverride.replacementMaterial;
- }
- #endif
- }
- void RemoveCustomMaterialOverrides () {
- if (skeletonRenderer == null) {
- Debug.LogError("skeletonRenderer == null");
- return;
- }
- #if SPINE_OPTIONAL_MATERIALOVERRIDE
- for (int i = 0; i < customMaterialOverrides.Count; i++) {
- AtlasMaterialOverride atlasMaterialOverride = customMaterialOverrides[i];
- Material currentMaterial;
- if (!skeletonRenderer.CustomMaterialOverride.TryGetValue(atlasMaterialOverride.originalMaterial, out currentMaterial))
- continue;
- // Do not revert the material if it was changed by something else
- if (currentMaterial != atlasMaterialOverride.replacementMaterial)
- continue;
- skeletonRenderer.CustomMaterialOverride.Remove(atlasMaterialOverride.originalMaterial);
- }
- #endif
- }
- // OnEnable applies the overrides at runtime, and when the editor loads.
- void OnEnable () {
- if (skeletonRenderer == null)
- skeletonRenderer = GetComponent<SkeletonRenderer>();
- if (skeletonRenderer == null) {
- Debug.LogError("skeletonRenderer == null");
- return;
- }
- skeletonRenderer.Initialize(false);
- SetCustomMaterialOverrides();
- SetCustomSlotMaterials();
- }
- // OnDisable removes the overrides at runtime, and in the editor when the component is disabled or destroyed.
- void OnDisable () {
- if (skeletonRenderer == null) {
- Debug.LogError("skeletonRenderer == null");
- return;
- }
- RemoveCustomMaterialOverrides();
- RemoveCustomSlotMaterials();
- }
- [Serializable]
- public struct SlotMaterialOverride : IEquatable<SlotMaterialOverride> {
- public bool overrideDisabled;
- [SpineSlot]
- public string slotName;
- public Material material;
- public bool Equals (SlotMaterialOverride other) {
- return overrideDisabled == other.overrideDisabled && slotName == other.slotName && material == other.material;
- }
- }
- [Serializable]
- public struct AtlasMaterialOverride : IEquatable<AtlasMaterialOverride> {
- public bool overrideDisabled;
- public Material originalMaterial;
- public Material replacementMaterial;
- public bool Equals (AtlasMaterialOverride other) {
- return overrideDisabled == other.overrideDisabled && originalMaterial == other.originalMaterial && replacementMaterial == other.replacementMaterial;
- }
- }
- }
- }
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