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- using System;
- using UnityEditor;
- using UnityEngine;
- using XGame.Framework.Map;
- using XGame.Framework.ObjectCollection;
- namespace XGame.Editor.Map
- {
- internal class MapViewCodeGen : CodeGenerator
- {
- public bool Gen(MapBehaviour behaviour, string componentName)
- {
- if (string.IsNullOrEmpty(componentName))
- {
- EditorUtility.DisplayDialog("代码生成错误", "Component名字不能为空!", "确认");
- return false;
- }
- if (!VerifyPrefab(behaviour.gameObject))
- {
- return false;
- }
- try
- {
- InitPath("Map");
- var mapName = ToTitleCase(behaviour.gameObject.name);
- if (!GenCommonCode(mapName, componentName, mapName + "View", "MapViewTemplate"))
- {
- return false;
- }
- if (!GenCommonCode(mapName, componentName, componentName + "Component", "MapComponentTemplate"))
- {
- return false;
- }
- if (!GenViewModelCode(behaviour.Collector as ObjectCollector, mapName, componentName, mapName + "VM", "MapVMTemplate"))
- {
- return false;
- }
- AssetDatabase.SaveAssets();
- AssetDatabase.Refresh();
- }
- catch (Exception ex)
- {
- Debug.LogException(ex);
- return false;
- }
- return true;
- }
- }
- }
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