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- using UnityEditor;
- namespace XGame.Editor.Asset.Processor
- {
- public static class AssetsProviderRegister
- {
- [SettingsProvider]
- public static SettingsProvider CreateAssetsProvider()
- {
- var provider = new AssetsConfigProvider("Project/XGame/AssetsConfig", SettingsScope.Project)
- {
- label = "Assets Setting"
- };
- return provider;
- }
- }
- }
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