AssetsProviderRegister.cs 439 B

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  1. using UnityEditor;
  2. namespace XGame.Editor.Asset.Processor
  3. {
  4. public static class AssetsProviderRegister
  5. {
  6. [SettingsProvider]
  7. public static SettingsProvider CreateAssetsProvider()
  8. {
  9. var provider = new AssetsConfigProvider("Project/XGame/AssetsConfig", SettingsScope.Project)
  10. {
  11. label = "Assets Setting"
  12. };
  13. return provider;
  14. }
  15. }
  16. }