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- namespace XGame.Editor.Build
- {
- /// <summary>
- /// 部分枚举值保持和UnityEditor.Build.Reporting.BuildResult一致
- /// </summary>
- public enum BuildErrorCode
- {
- /// <summary>
- /// Unity BuildPlayer 专用,自定义Command禁止使用
- /// <para>Indicates that the outcome of the build is in an unknown state.</para>
- /// </summary>
- Unknown,
- /// <summary>
- /// Unity BuildPlayer 专用,自定义Command禁止使用
- /// <para>Indicates that the build completed successfully.</para>
- /// </summary>
- Succeeded,
- /// <summary>
- /// Unity BuildPlayer 专用,自定义Command禁止使用
- /// <para>Indicates that the build failed.</para>
- /// </summary>
- Failed,
- /// <summary>
- /// Unity BuildPlayer 专用,自定义Command禁止使用
- /// <para>Indicates that the build was cancelled by the user.</para>
- /// </summary>
- Cancelled,
- #region 自定义Command错误码,初始值从1000起
- /// <summary>
- /// 自定义Command执行完成
- /// </summary>
- CmdCompleted = 999999,
- /// <summary>
- /// 打包配置文件丢失
- /// </summary>
- ConfigFileMissing = 1000,
- /// <summary>
- /// 输出路径无效
- /// </summary>
- OutputPathInvalid,
- /// <summary>
- /// 打包命令无效
- /// </summary>
- CommandExecuteFailed,
- /// <summary>
- /// 打包AB文件失败
- /// </summary>
- BuildAssetBundleFailed,
- /// <summary>
- /// 分布式打包AB主节点失败
- /// </summary>
- DistributedMainNodeFailed,
- /// <summary>
- /// 分布式打包子节点失败
- /// </summary>
- DistributedChildNodeFailed,
- /// <summary>
- /// 序列化配置信息失败
- /// </summary>
- SerializeConfigsFailed,
- /// <summary>
- /// 场景列表为空
- /// </summary>
- NoActiveScene,
- /// <summary>
- /// Version名不符合规范
- /// </summary>
- BundleVersionFailure,
- /// <summary>
- /// i18n转换Key失败
- /// </summary>
- I18NSwapKeyFailed,
- /// <summary>
- /// 生成配置初始化失败
- /// </summary>
- GenPackageConfigsInitFailed,
- /// <summary>
- /// 生成配置失败
- /// </summary>
- GenPackageConfigsFailed,
- /// <summary>
- /// 拷贝资源失败
- /// </summary>
- CopyAssetsFailed,
- /// 打包后处理错误
- /// </summary>
- BuildPostProcessorError,
- /// <summary>
- /// Command未知错误
- /// </summary>
- CmdUnknownError,
- /// <summary>
- /// 自定义Command通用错误码
- /// </summary>
- CmdCustomError,
- /// <summary>
- /// 脚本编译失败
- /// </summary>
- CompileFailed = 2000,
- /// <summary>
- /// Unity编译时拷贝Assembly失败
- /// 该错误需要打包机重启一次Unity尝试二次打包
- /// </summary>
- CopyAssemblyFailed = 2001,
- /// <summary>
- /// 构建hybridclr
- /// </summary>
- BuildHybridclrError,
- /// <summary>
- /// 编译iOS特殊il2cpp
- /// </summary>
- CompileIl2CppForHybridclrError,
- /// <summary>
- /// 加密global-metadata.dat失败
- /// </summary>
- EncryptGlobalMetadataError,
- #endregion
- }
- }
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