EquipEquipPanelVM.Gen.cs 1.6 KB

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  1. /// #pkgName FGUI包名
  2. /// #panelName UIPanel名字
  3. /// #UIName = $"{#pkgName}{#panelName}" UIKey名字
  4. /// #PropertyDefineArea 属性定义区域
  5. /// #PropertyAssignArea 属性赋值区域
  6. /// #ComponentType 组件类型
  7. /// #PropertyName 属性名字
  8. /// 该脚本由模板创建,不可编辑
  9. /// created by cb 2024
  10. using FairyGUI;
  11. using XGame.Framework.FGUI;
  12. using XGame.Framework.UI;
  13. namespace FL.FGUI
  14. {
  15. /// <summary>
  16. /// 该脚本由模板创建,不可修改,不可编辑
  17. /// </summary>
  18. public partial class EquipEquipPanelVM : FguiViewModel
  19. {
  20. public Controller BtnState { get; private set; }
  21. public CommonBackGroundNestedView MaskBg { get; private set; }
  22. public EquipEquipItemNestedView WearEquipItem { get; private set; }
  23. public EquipEquipItemNestedView NewEquipItem { get; private set; }
  24. public GButton WearBtn { get; private set; }
  25. protected override void BindComponents(GComponent panel, IUIViewAdapter adapter)
  26. {
  27. BtnState = panel.GetController("BtnState");
  28. MaskBg = adapter.CreateNested<CommonBackGroundNestedView>(new FguiNested(panel.GetChild("MaskBg").asCom), true);
  29. AddChild(MaskBg);
  30. WearEquipItem = adapter.CreateNested<EquipEquipItemNestedView>(new FguiNested(panel.GetChild("WearEquipItem").asCom), true);
  31. AddChild(WearEquipItem);
  32. NewEquipItem = adapter.CreateNested<EquipEquipItemNestedView>(new FguiNested(panel.GetChild("NewEquipItem").asCom), true);
  33. AddChild(NewEquipItem);
  34. WearBtn = panel.GetChild("WearBtn") as GButton;
  35. }
  36. }
  37. }