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- namespace FL
- {
- public static partial class StringDefine
- {
- public static string dragonTreasureScore = "还差{0}积分可以领取{1}";
- public static string sellHightPowerEquip = "出售的装备战力高于当前装备,是否确定?";
- public static string dragonEggsEmpty = "龙裔宝卵数量不足";
- public static string temporaryEquipEmpty = "当前背包中没有装备";
- public static string notOpen = "功能暂未开放,敬请期待";
- public static string common_bracket = "[{0}]";
- public static string buff_preview_tips_attack = "攻击触发";
- public static string buff_preview_tips_coming = "即将触发";
- public static string[] partnerTypeList = { "剑", "锤", "斧", "匕首", "法杖" };
- public static string[] equipQualityNameList = { "粗糙", "简易", "坚固", "灵便", "锋锐", "精铸", "幻影", "风暴", "荣耀", "龙裔", "圣辉", "混沌" };
- public static string upgradeDragonEggBoxExp = "在获取[color=#FF0000]{0}[/color]经验可提升等级";
- public static string maxEquipQuality = "当前最高可获得[color={0}]{1}[/color]品质装备{2}";
- public static string nextLvEquipQuality = ",等级收益提高后可获得[color={0}]{1}[/color]品质装备";
- public static string treasureChestUpTime = "升级中:{0}([color=#00FF00]-{1}[/color])";
- public static string treasureChestADTime = "减少{0}分钟升级时间";
- public static string treasureChestWatchADCount = "今日观看次数:{0}/{1}";
- public static string partnerStarAttribute = "拥有效果:[color=#1EF369]{0}[/color]";
- public static string partnerAttack = "伤害系数:[color=#1EF369]{0}[/color]";
- public static string partnerAtkSpeed = "攻击速度:[color=#1EF369]{0}[/color]";
- public static string epigraphUpUnenough = "铭文数量不足";
- }
- }
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