StringDefine.cs 1.9 KB

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  1. namespace FL
  2. {
  3. public static partial class StringDefine
  4. {
  5. public static string dragonTreasureScore = "还差{0}积分可以领取{1}";
  6. public static string sellHightPowerEquip = "出售的装备战力高于当前装备,是否确定?";
  7. public static string dragonEggsEmpty = "龙裔宝卵数量不足";
  8. public static string temporaryEquipEmpty = "当前背包中没有装备";
  9. public static string notOpen = "功能暂未开放,敬请期待";
  10. public static string common_bracket = "[{0}]";
  11. public static string buff_preview_tips_attack = "攻击触发";
  12. public static string buff_preview_tips_coming = "即将触发";
  13. public static string[] partnerTypeList = { "剑", "锤", "斧", "匕首", "法杖" };
  14. public static string[] equipQualityNameList = { "粗糙", "简易", "坚固", "灵便", "锋锐", "精铸", "幻影", "风暴", "荣耀", "龙裔", "圣辉", "混沌" };
  15. public static string upgradeDragonEggBoxExp = "在获取[color=#FF0000]{0}[/color]经验可提升等级";
  16. public static string maxEquipQuality = "当前最高可获得[color={0}]{1}[/color]品质装备{2}";
  17. public static string nextLvEquipQuality = ",等级收益提高后可获得[color={0}]{1}[/color]品质装备";
  18. public static string treasureChestUpTime = "升级中:{0}([color=#00FF00]-{1}[/color])";
  19. public static string treasureChestADTime = "减少{0}分钟升级时间";
  20. public static string treasureChestWatchADCount = "今日观看次数:{0}/{1}";
  21. public static string partnerStarAttribute = "拥有效果:[color=#1EF369]{0}[/color]";
  22. public static string partnerAttack = "伤害系数:[color=#1EF369]{0}[/color]";
  23. public static string partnerAtkSpeed = "攻击速度:[color=#1EF369]{0}[/color]";
  24. public static string epigraphUpUnenough = "铭文数量不足";
  25. }
  26. }