AddressableDefine.Epigraph.cs 684 B

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  1. using XGame.Database;
  2. namespace FL
  3. {
  4. /// <summary>
  5. /// 配置表没有字段定义,代码需要动态加载的资源名字
  6. /// </summary>
  7. internal static partial class AddressableDefine
  8. {
  9. public static string EpigraphEmptyPz(EQualityLevel qualityLv)
  10. {
  11. return $"epigraph_pzempty_{(int)qualityLv}";
  12. }
  13. public static string EpigraphTypePz(EQualityLevel qualityLv)
  14. {
  15. return $"epigraph_pztype_{(int)qualityLv}";
  16. }
  17. public static string EpigraphMwPzDi(EQualityLevel qualityLv)
  18. {
  19. return $"epigraph_mwpz_{(int)qualityLv}";
  20. }
  21. }
  22. }