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- using System;
- using XGame.Database;
- using XGame.Framework;
- using XGame.Framework.Data;
- namespace FL.Data
- {
- public class PlayerData : DataSingleton<PlayerData>, IDisposable
- {
- public int chapterId = 10010101;
- public int[] skillIds = new int[] { 10011 };//13521;200705 ,
- public long UID { get; set; }
- public string Name { get; set; }
- private Attributes _attr;
- public Attributes Attr => _attr ??= ObjectPool.Acquire<Attributes>();
- public string MapAssetName
- {
- get
- {
- var chapter = ChapterTableRepo.Get(chapterId);
- var map = MapTableRepo.Get(chapter.Map);
- return map.AssetName;
- }
- }
- /// <summary>
- /// 角色等级
- /// </summary>
- public int Level
- {
- get; set;
- }
- /// <summary>
- /// 当前经验值
- /// </summary>
- public long Exp
- {
- get; set;
- }
- /// <summary>
- /// 角色称号
- /// </summary>
- public string Title
- {
- get; set;
- }
- void IDisposable.Dispose()
- {
- if (_attr != null)
- {
- ObjectPool.Recycle(_attr);
- _attr = null;
- }
- }
- }
- }
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