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- using XGame.Framework.Interfaces;
- namespace FL.Data
- {
- public class EpigraphAttributes : IReference
- {
- public int id { get; private set; }
- public int starLv { get; private set; }
- public int partnerId { get; private set; }
- public void Init(int id, int starLv, int partnerId)
- {
- this.id = id;
- this.starLv = starLv;
- this.partnerId = partnerId;
- }
- void IReference.Clear()
- {
- id = 0;
- starLv = 0;
- partnerId = 0;
- }
- }
- }
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