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- // <auto-generated>
- // Input: user_c.proto
- // DO NOT EDIT!
- // </auto-generated>
- using XGame.Framework.Network;
- namespace FL.Network
- {
- /// <summary> id=100701 </summary>
- public sealed partial class UserBillSuccessRequest : IMsgRequest
- {
- int IMessage.InstanceID { get; set; }
- object IMessage.Context { get; set; }
- int IMessage.ProtocolID => 100701;
- public void Clear()
- {
- }
- /// <summary> 下单id </summary>
- public string xdid;
- }
- /// <summary> id=100701 </summary>
- public sealed partial class UserBillSuccessResponse : IMsgResponse
- {
- int IMessage.InstanceID { get; set; }
- object IMessage.Context { get; set; }
- int IMessage.ProtocolID => 100701;
- public void Clear()
- {
- }
- long IMsgResponse.GetCode() => code;
- string IMsgResponse.GetInfo() => msg;
- /// <summary> 消息返回类型0正常 1业务报错 2其他 </summary>
- public int code;
- /// <summary> 返回提示 </summary>
- public string msg;
- }
- }
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