user_c.cs 1.1 KB

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  1. // <auto-generated>
  2. // Input: user_c.proto
  3. // DO NOT EDIT!
  4. // </auto-generated>
  5. using XGame.Framework.Network;
  6. namespace FL.Network
  7. {
  8. /// <summary> id=100701 </summary>
  9. public sealed partial class UserBillSuccessRequest : IMsgRequest
  10. {
  11. int IMessage.InstanceID { get; set; }
  12. object IMessage.Context { get; set; }
  13. int IMessage.ProtocolID => 100701;
  14. public void Clear()
  15. {
  16. }
  17. /// <summary> 下单id </summary>
  18. public string xdid;
  19. }
  20. /// <summary> id=100701 </summary>
  21. public sealed partial class UserBillSuccessResponse : IMsgResponse
  22. {
  23. int IMessage.InstanceID { get; set; }
  24. object IMessage.Context { get; set; }
  25. int IMessage.ProtocolID => 100701;
  26. public void Clear()
  27. {
  28. }
  29. long IMsgResponse.GetCode() => code;
  30. string IMsgResponse.GetInfo() => msg;
  31. /// <summary> 消息返回类型0正常 1业务报错 2其他 </summary>
  32. public int code;
  33. /// <summary> 返回提示 </summary>
  34. public string msg;
  35. }
  36. }