act_equip_ls.cs 1.3 KB

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  1. // <auto-generated>
  2. // Input: act_equip_ls.proto
  3. // DO NOT EDIT!
  4. // </auto-generated>
  5. using XGame.Framework.Network;
  6. namespace FL.Network
  7. {
  8. /// <summary> id=201500 </summary>
  9. public sealed partial class ActEquipLsPush : IMsgPush
  10. {
  11. int IMessage.InstanceID { get; set; }
  12. object IMessage.Context { get; set; }
  13. int IMessage.ProtocolID => 201500;
  14. public void Clear()
  15. {
  16. }
  17. /// <summary> 临时库列表 </summary>
  18. public System.Collections.Generic.List<ActEquipLsList> list;
  19. }
  20. /// <summary> id=201501 </summary>
  21. public sealed partial class ActEquipLsListPush : IMsgPush
  22. {
  23. int IMessage.InstanceID { get; set; }
  24. object IMessage.Context { get; set; }
  25. int IMessage.ProtocolID => 201501;
  26. public void Clear()
  27. {
  28. }
  29. public System.Collections.Generic.List<ActEquipLsList> list;
  30. }
  31. /// <summary> id=201502 </summary>
  32. public sealed partial class ActEquipLsDelxhidsPush : IMsgPush
  33. {
  34. int IMessage.InstanceID { get; set; }
  35. object IMessage.Context { get; set; }
  36. int IMessage.ProtocolID => 201502;
  37. public void Clear()
  38. {
  39. }
  40. public int[] delxhids;
  41. }
  42. }