123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051 |
- // <auto-generated>
- // Input: act_equip_ls.proto
- // DO NOT EDIT!
- // </auto-generated>
- using XGame.Framework.Network;
- namespace FL.Network
- {
- /// <summary> id=201500 </summary>
- public sealed partial class ActEquipLsPush : IMsgPush
- {
- int IMessage.InstanceID { get; set; }
- object IMessage.Context { get; set; }
- int IMessage.ProtocolID => 201500;
- public void Clear()
- {
- }
- /// <summary> 临时库列表 </summary>
- public System.Collections.Generic.List<ActEquipLsList> list;
- }
- /// <summary> id=201501 </summary>
- public sealed partial class ActEquipLsListPush : IMsgPush
- {
- int IMessage.InstanceID { get; set; }
- object IMessage.Context { get; set; }
- int IMessage.ProtocolID => 201501;
- public void Clear()
- {
- }
- public System.Collections.Generic.List<ActEquipLsList> list;
- }
- /// <summary> id=201502 </summary>
- public sealed partial class ActEquipLsDelxhidsPush : IMsgPush
- {
- int IMessage.InstanceID { get; set; }
- object IMessage.Context { get; set; }
- int IMessage.ProtocolID => 201502;
- public void Clear()
- {
- }
- public int[] delxhids;
- }
- }
|