zuoqiStarTable.cs 1.5 KB

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  1. // Generate By EToy
  2. // Don't Edit It!!
  3. using XGame.Framework.Database;
  4. using XGame.Framework.Serialization;
  5. namespace XGame.Database
  6. {
  7. /// <summary> zuoqiStar </summary>
  8. public sealed class zuoqiStarTable : ITable
  9. {
  10. long ITable.Key => Id;
  11. /// <summary> id1000*坐骑id+1 </summary>
  12. public int Id { get; private set; }
  13. /// <summary> 坐骑id </summary>
  14. public int Zqid { get; private set; }
  15. /// <summary> 等级 </summary>
  16. public int Level { get; private set; }
  17. /// <summary> 升星道具道具id+数量 </summary>
  18. public int[] StarUpCost { get; private set; }
  19. /// <summary> 升星获得属性加成属性id+属性数值 </summary>
  20. public int[] LevelOwnAttr { get; private set; }
  21. /// <summary> 额外坐骑技能技能id </summary>
  22. public int[] StarSkill { get; private set; }
  23. void ISerializable.Deserialize(IReader reader)
  24. {
  25. Id = reader.ReadInt();
  26. Zqid = reader.ReadInt();
  27. Level = reader.ReadInt();
  28. StarUpCost = reader.ReadEnumerable<int[]>();
  29. LevelOwnAttr = reader.ReadEnumerable<int[]>();
  30. StarSkill = reader.ReadEnumerable<int[]>();
  31. }
  32. void ISerializable.Serialize(IWriter writer)
  33. {
  34. writer.Write(Id);
  35. writer.Write(Zqid);
  36. writer.Write(Level);
  37. writer.Write(StarUpCost);
  38. writer.Write(LevelOwnAttr);
  39. writer.Write(StarSkill);
  40. }
  41. }
  42. }