rune_levelTable.cs 1.4 KB

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  1. // Generate By EToy
  2. // Don't Edit It!!
  3. using XGame.Framework.Database;
  4. using XGame.Framework.Serialization;
  5. namespace XGame.Database
  6. {
  7. /// <summary> rune_level </summary>
  8. public sealed class rune_levelTable : ITable
  9. {
  10. long ITable.Key => Id;
  11. /// <summary> 功能id10001=符文120001=符文230001=符文340001=符文450001=符文560001=符文6 </summary>
  12. public int Id { get; private set; }
  13. /// <summary> 符文等级 </summary>
  14. public int Level { get; private set; }
  15. /// <summary> 符文,符文属性 </summary>
  16. public int[] Value_plus { get; private set; }
  17. /// <summary> 符文升级消耗 </summary>
  18. public int[] Cost { get; private set; }
  19. /// <summary> 符文战力增加 </summary>
  20. public int Power { get; private set; }
  21. void ISerializable.Deserialize(IReader reader)
  22. {
  23. Id = reader.ReadInt();
  24. Level = reader.ReadInt();
  25. Value_plus = reader.ReadEnumerable<int[]>();
  26. Cost = reader.ReadEnumerable<int[]>();
  27. Power = reader.ReadInt();
  28. }
  29. void ISerializable.Serialize(IWriter writer)
  30. {
  31. writer.Write(Id);
  32. writer.Write(Level);
  33. writer.Write(Value_plus);
  34. writer.Write(Cost);
  35. writer.Write(Power);
  36. }
  37. }
  38. }