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- // Generate By EToy
- // Don't Edit It!!
- using XGame.Framework.Database;
- using XGame.Framework.Serialization;
- namespace XGame.Database
- {
- /// <summary> rune_level </summary>
- public sealed class rune_levelTable : ITable
- {
- long ITable.Key => Id;
- /// <summary> 功能id10001=符文120001=符文230001=符文340001=符文450001=符文560001=符文6 </summary>
- public int Id { get; private set; }
- /// <summary> 符文等级 </summary>
- public int Level { get; private set; }
- /// <summary> 符文,符文属性 </summary>
- public int[] Value_plus { get; private set; }
- /// <summary> 符文升级消耗 </summary>
- public int[] Cost { get; private set; }
- /// <summary> 符文战力增加 </summary>
- public int Power { get; private set; }
- void ISerializable.Deserialize(IReader reader)
- {
- Id = reader.ReadInt();
- Level = reader.ReadInt();
- Value_plus = reader.ReadEnumerable<int[]>();
- Cost = reader.ReadEnumerable<int[]>();
- Power = reader.ReadInt();
- }
- void ISerializable.Serialize(IWriter writer)
- {
- writer.Write(Id);
- writer.Write(Level);
- writer.Write(Value_plus);
- writer.Write(Cost);
- writer.Write(Power);
- }
- }
- }
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